AR / VR EXPERIENCES

Immersive applications developed using Unity, ARKit, and VR technologies for real-world deployments, interactive installations, and experimental storytelling.

Snapchat AR Lenses 55M+ Plays

Summary

A collection of augmented reality lenses developed for Snapchat using Lens Studio, including both platform collaborations and personal experimental lenses. One of the lenses achieved viral success, reaching over 55 million plays within its first week.

Context

Created during my time working in augmented reality development, these lenses were designed to explore interactive face filters, animated effects, and playful social media experiences using Snapchat’s Lens Studio platform.

The collection includes lenses developed as part of official collaborations as well as independent experiments exploring creative AR interactions.

One of the lenses, “At the Rave,” went viral shortly after release, reaching over 55 million plays in its first week, significantly expanding its audience reach across Snapchat users.

My Role

AR lens design, 3D asset creation, animation, and technical implementation.

What I Built

  • Augmented reality lenses developed using Snapchat Lens Studio

  • Real-time face tracking and facial landmark interaction

  • Custom animated visual effects and stylized filters

  • Interactive AR elements responding to facial movement

  • Optimization for mobile performance across Snapchat devices

  • Creative experimentation with themed lenses including event and cultural concepts

Outcome

The lenses were used by Snapchat users worldwide as playful social media experiences. One lens achieved viral success, reaching 55 million plays within its first week, demonstrating the ability to create AR experiences capable of reaching a large global audience.

Emirates VR Accessibility Experience

Summary

A virtual reality experience developed for Emirates that allowed users to explore airport accessibility features through an immersive VR walkthrough designed to demonstrate how passengers with reduced mobility can navigate the travel experience.

Context

Developed for Emirates as part of an accessibility initiative aimed at showcasing inclusive travel experiences. The VR experience was presented at the AccessAbilities Expo in Dubai, an international exhibition focused on accessibility technologies and inclusive innovation.

The experience allowed visitors to explore key stages of the airport journey in VR, demonstrating how Emirates supports passengers with reduced mobility through accessible design and dedicated services.

My Role

VR environment development, interaction design, and full application development.

What I Built

  • Interactive VR experience developed using Unity

  • Immersive 3D airport environment simulating the passenger journey

  • Interactive navigation system allowing users to move through key airport stages

  • Guided VR walkthrough highlighting accessibility features and services

  • User interface designed for intuitive VR navigation during public demonstrations

  • Optimized VR experience suitable for exhibition deployment

Outcome

The VR experience provided visitors with an immersive way to understand how Emirates supports accessible travel. By allowing users to step into the passenger journey through VR, the experience helped communicate accessibility features in a clear and engaging way.

The project was showcased at the AccessAbilities Expo in Dubai, demonstrating how immersive technology can be used to highlight inclusive design and improve awareness of accessibility initiatives within the aviation industry.

Little Red Coding Club – AR Educational Game

Summary

An augmented reality educational game designed to teach children the fundamentals of coding through interactive puzzle gameplay, combining storytelling, block-based programming concepts, and AR exploration.

Context

Developed while working at Twinkl Educational Publishing, Little Red Coding Club was created as an educational AR experience that introduces children to coding logic through gameplay inspired by the Little Red Riding Hood story.

Players guide Little Red through a series of puzzles by arranging command blocks representing movement and actions, teaching core programming concepts such as sequencing, logic, and problem solving.

The game was developed for iOS using ARKit and became one of the first multiplayer augmented reality educational games available on the platform.

Following its release, the game was featured by Apple as “App of the Day” on the App Store, significantly expanding its reach and recognition.

My Role

3D development, AR implementation, and gameplay system development.

What I Built

Augmented reality gameplay developed using Unity and ARKit
Interactive puzzle mechanics based on visual programming concepts
AR environment allowing players to explore levels on real-world surfaces
3D characters and environments designed for educational gameplay
Multiplayer AR functionality allowing collaborative interaction within the experience
Interactive command system where players arrange instructions to guide the character through levels

Outcome

Little Red Coding Club introduced children to programming fundamentals through an accessible and playful AR experience. By combining storytelling with coding logic puzzles, the game provided an engaging way to teach computational thinking.

The project gained significant visibility after being featured by Apple as “App of the Day” on the App Store, highlighting it as an innovative educational application.

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